Pearl Collector: Full Specification with Customizable Geofences, Excel Integration, and Attendee Data Collection
Concept:
Gamified attendance system based on pearl collection through office presence within customizable geofences and solving brain puzzles.
Players can transfer pearls to other players, contribute to a team pearl pool, donate to charities, and manage resources through an Excel sheet integration.
Real-time attendee data collection enables download and analysis of presence logs for administrators.
Attendance and Pearl Earning:
Base attendance: Entering designated office geofence during working hours earns 1 pearl.
Early sign-in bonus: Early arrival grants extra pearls based on Excel sheet configurations.
Consistent attendance streak: Maintaining consistency within geofences boosts daily pearl earnings.
Location-based bonus zones: Entering user-defined or pre-set bonus zones within the office offers bonus pearls.
Dynamic zone activation: Activate and deactivate custom zones on-demand for meetings or projects.
Brain Puzzles:
Variety of puzzle types: Sudoku, riddles, crosswords, jigsaws, number puzzles, etc.
Difficulty levels: Easy, medium, hard, with increasing pearl rewards for higher difficulty.
Location-based puzzles: Unique puzzles triggered upon entering designated geofence zones.
Daily/Weekly puzzle challenges: Optional challenges with larger pearl rewards for consistent participation.
Leaderboards: Track individual and team puzzle performance, fostering friendly competition.
Pearl Transferring and Resource Management:
Gift function: Send pearls to other players as gifts, encouraging community and collaboration.
Team pearl pool: Players contribute pearls to a shared pool for team achievement goals or rewards, managed through the Excel sheet.
Charity donations: Donate pearls to support chosen charities directly from the Excel sheet.
Pearl shop: Spend pearls on in-game benefits like mini-game lives, oyster bed upgrades, or cosmetic customizations.
Transfer limits: Prevent excessive accumulation by individuals or teams, maintaining game balance.
Technical Components:
Front-End: Web or mobile app displaying the virtual oyster bed, pearl count, location status, geofence zones (customizable and pre-set), puzzle interface, pearl transfer options, Excel sheet integration dashboard, and attendee data collection screen.
Back-End: Server-side logic with a database storing player data, attendance records, game progress, achievements, geofence definitions, puzzle library, pearl transfer transactions, Excel sheet integration logic, and attendee data logs.
Geofencing API Integration: Define and manage virtual boundaries around designated zones (including user-defined zones).
HR System Integration (Optional): Synchronize employee attendance data with the game for verification and pearl awarding.
Excel Sheet Integration:
Attendance data import: Import employee data from Excel sheet into the game's database.
Pearl earning configuration: Define dynamic pearl earning rules based on Excel formulas (e.g., bonus pearls for early arrival based on specific times).
Team pool and charity donation management: Contribute pearls to the team pool and charities directly from the Excel sheet.
Performance reports and data analysis: Generate automated reports in the game based on data exported to Excel for analysis of attendance trends, puzzle performance, and pearl transfer patterns.
Attendee Data Collection:
In-game Option: Button to download attendee list in chosen format (XLSX, CSV, etc.) with selected data (names, attendance records, pearl balances, etc.).
Automated Update: Scheduled exports of attendee data to an Excel sheet at configurable intervals.
Real-time Streaming (Optional): API integration to stream real-time data updates to a user-designated Excel sheet with interactive dashboard.
Additional Features:
Customization: Players personalize their virtual oyster bed and avatar with themes, colors, and decorations.
Story and Theme: Build a narrative around pearl collection and puzzles, integrating geofence zones and puzzle challenges into the story.
Notifications: Inform players about entering/exiting geofences, triggering puzzles, completing achievements, and Excel sheet updates.
Security and Privacy: Implement robust security measures to protect player data, attendance records, and Excel sheet access.
Deployment and User Engagement:
Pilot Launch: Start with a smaller group to gather feedback and refine the system before wider deployment.
User Guidance: Provide clear instructions and tutorials on geofence customization, puzzle mechanics, pearl transfer options, Excel sheet integration, and attendee data collection.
Communication and Incentives: Regularly communicate updates, highlight achievements, and run special location-based challenges, puzzle events, and Excel sheet-based resource management challenges to maintain player interest.
**By combining gamified attendance, customizable geofences, brain puzzles, pearl transferring, Excel sheet integration, and real