Hi! I have just over three years experience with C#, Unity and one year with Photon Unity Network in which I implemented in a previous, last major project - adding peer to peer networking as an addition to single player giving users the ability to simply kill (each other), respawn, change weapons, sync animations, sounds and more! It was actually really fun!
Although my experience with Photon, like stated, is just under a year, I feel that my ability to independently learn and self-teach accompanied with the drive to further myself and increase my employability makes me advantageous to other freelancers, as not only will I solve your problems but I will help to improve them - I just need a chance to shine!
You can view some of my work on my website - [login to view URL] (designed and programmed by me), if you want to see some work that I've done regarding Photon Unity Network please go to this link [login to view URL], I do also have a video, in which upon request I can send.
In terms of games performance, the game runs really smooth, on several of my devices - in terms of further optimisation - I'm not sure whether or not you are using the following but could implement - state machines, object pooling, less ray casting, coroutines, reduce the amount of calls to the network and more! - Just need a chance to shine and (obviously) look at your source code, to find areas to improve!
Have a good day, regards!
Glen Hunter