Using Unity 2017.1 and C#
I want someone to create 2 methods for a class:
to stitch together ~5-20 png (or .mat if you prefer), into a single .mat map/grid of X by Y (eg 100x100 images). Each image may be a tile of eg 32x32 or 64x64. The class will feed the method using an int array whereby each image is represented by a number, eg 1 is [login to view URL], 2 is dark [login to view URL], 3 is [login to view URL], 4 is [login to view URL], etc (or .png).
Example of the 2 methods required:
1. An int list of 100 png or .mat tiles of 32x32 pixels (ie 10x10 map) to be added together to form one image of 320x320 pixels. Map width/height (eg widthx, heighty) and array of int's will be passed to the class
2. A method to add this as a .mat to an object
This will be used as the visualisation/map in a game.
14 freelancers están ofertando el promedio de $230 para este trabajo
Hi, sir! I have a good skill in c# programming. If you award this project to me, I'll complete it in time. Thank you in advance. Stay tuned, I'm still working on this proposal.