Create A Game Similar to Game of War, Kingdom of Camelot

Cerrado Publicado hace 7 años Pagado a la entrega
Cerrado Pagado a la entrega

Basics:

The required game will be a MMORPG game where user can manage own territory, manage production units, defending units & attack units. The game is very much like the current game King of Avalon. The troops will have different categories with different statistics of casing damage & the amount of damage they can bear.

There will be tips throughout the whole game to help you progress and develop. These tips also teach you about each thing unlocked at a new stronghold level. (The general idea of tips is it tells players Max out each building, before upgrading stronghold.) The building ax level is determined by the stronghold level.

There are two main views for the player; The City view and the Kingdom view.

The city view will be split into two sections: Inner city and outskirts. The inner city will have walls surrounding it and contain:

-There will be a watchtower attached to the wall (See kings of avalon) The watchtower increases your scout level for when scouting. This means more detailed results when scouting. It also increases your anti-scout level meaning people with low level watchtowers receive very little information, when scouting.

In the outskirts it will be surrounded by dense forrest and include:

-There will be production buildings.

-Hospitals, where injured troops go after battles. When upgrading hospitals healing rate and healing capacity increases)

-Parade ground, with a representation of how many troops you have in the city compared to your whole troop count. (see king of avalon)

Production Units will be producing virtual goods which will be required for upgrades, training troops, unlock new items etc. The same virtual goods can also be purchased with real money via In App purchase stores.

Battle:

To find a battle you most go into kingdom view and select either an enemies players city, a monster, a Savages Camp, or any event related tile. The entire world is made up of tiles, consisting of:

Planes – wich have no benefit, but you can teleport your city onto. When your troops are occupying a Planes tile you can choose to excavate and find resources and items.

Resource Tile – When occupying a resource tile you gather resources specific to that tile (e.g FarmLand or Lumber Mills), all according to the troop load.

Before you can attack you can scout to find out information about the enemy.

Hero:

The hero is the players virtual self. Hero Level is crucial to the overall strength of your Troops, production and Stronghold. Every Hero Level increase brings with it skill points that can greatly boost your stats for battle, production, researching, and building in the hero skill tree.

Power:

Although players have their own "Hero Level", that is raised by experience points (Exp) it is not however a players overall level. The powerlevel, is a combination of a users traps, Dire Wolf level, troops and upgrades, such as the stronghold or any other building. The power level has nothing to do with the amount of resources a user has, but can be increased by pretty much any addition to an empire.

Buildings reward a player with a fixed amount of power, that will only be lost from the deconstruction of that building. Upgrades to buildings will further raise and max the set power of a user, but it can also be increased by making multiple troops and traps alike. However, if a trap or troop is destroyed in combat, it will be reflecting in a user's power.

When a user is attacked, they will typically lose a large amount of power (According to how many troops lost). This is a result of the user losing troops and traps. The power can be re-claimed by healing and replacing any destroyed troops, and replacing destroyed traps.

User Signup & Login:

User can either signup manually by his email id or can directly join by using Facebook account.

Player Profile:

The player profile will have a large image of the hero and boxes for equipment that can be forged worn for additional buffs. The player may also have an option to import a photo from the phone. It will also have access to to the hero talent skill tree. It will display the Player Name, Player Alliance, Player Kingdom, And a motto/bio. There will also be a player stats button, where you can see individual stats. There will also be a leaderboards section where you can see the top players:

-Combat stats: Battles won, Battles lost, Attacks won, Attacks lost, defenses won, defenses lost, won ratio%, Scout count, kills, troop losses, healed troops.

-Power Stats: Overall power, Hero power, troop power, building power, research power, trap power, hero equipment power.

-Military: March slots (Standard is 1 Until you research it), March capacity, Training capacity, Trainig speed buff, March speed buff, infantry attack buff, infantry defense buff, infantry health buff, cavalry attack buff, cavalry defense buff, cavalry health buff, ranged attack buff, ranged defense buff, ranged health buff, siege attack buff, siege defence buff, siege health buff.

-Resources: All production buffs, storage capacity

-City: Construction speed buff, research speed buff, troop load buff, hospital capacity buff, healing speed buff, healing cost buff, monster march speed buff, stamina recovery speed buff.

Alliances:

Any user can create his own Alliances & invite other players to join there clan. There will be individual ranking system in the clan where the ranking can decide the position in the clan. There are 5 alliance ranks R1-R5.

SEE KING OF AVALON FOR SPECIFICS

Alliances have a donation system, a shop system, help system, and an alliance building system (Territory)which is hard to explain so see KOA.

Alliances tend to like to form hives, which are together. This means there must be an item called Alliance Teleport which teleports the user somewhere random, but in close proxemity to the Alliance leader.

User can join & leave the Alliances anytime as per their choice. The clan properties can be defined by R5 (Alliance Leader) and R4. Group chat will enable clan members to communicate with each other. (In case of cross language alliances a translate button will be implimented so messages can be translated into the users default language allowing good communication.)

The power of an alliance is just a tally of all the members put together. As a result, an alliance may lose a lot of power from a large attack by other alliances, but can generally regain that power within a week or two, depending on how active the users are, and how much they help one another. Generally speaking, however, it may be a bad idea to pick a fight with a member from an alliance with high-powered mates. The power level of an alliance can be seen on the alliances public profile.

Traps:

Traps will be extra units that will be able to be built. These are just a cheaper way to defend your Empire. Traps cannot attack or be healed.

Traps will also have a tiered system

Troops:

Troops will be the units which will be used while attacking other territory or defending your own. The troops will have different categories & will have different properties accordingly.

Troops require food for upkeep. So if you have too many troops your city will not be able to produce enough food to sustain them.

T1 upkeep of food/10 troops is 10

T2 upkeep of food/10 troops is 12

T3 upkeep of food/10 troops is 14

T4 upkeep of food/10 troops is …

...

Each troop category will have tiers. TI TII TIII TIV TV TVI …

The higher the tier the more effective and more attack and defense they have. Higher tier also means you get more power when training them.

Each troop will also have strengths and weaknesses against other troops.

The categories are:

-Ranged - trained in the range Strong vs Cavalry

-Infantry – trained in the barracks Strong vs Ranged

-Cavalry - trained in the stables Strong vs infantry

-Siege – trained in the sige workshop Strong vs traps and Ranged

In app purchase:

As per specifications gold coins will be the in app purchase items which can be purchased from the store & can be consumed in the game to unlock new elements & features like upgrading the skills, etc.

There will constantly be special deals with items on timers which reset after a certain time, to be replaced with various other deals.

More detail will be provided upon rewarding.

I may have accidentally excluded some needed details, if so contact me and refer to the game: King of Avalon.

Diseño de juegos iPhone Desarrollo de apps móviles

Nº del proyecto: #12611796

Sobre el proyecto

43 propuestas Proyecto remoto Activo hace 7 años

43 freelancers están ofertando un promedio de $9019 por este trabajo

Beautistar

Dear client, Thanks for your attention. I am android and iOS app, web server developer. I will like to work on your project and deliver the project. I have developed many applications involving various functionalit Más

$2500 USD en 30 días
(121 comentarios)
8.4
devexpertsteam

Hello, We are IT-Engineers with higher educations, having more than 15 years of experience, developing mobile applications using Apple native iOS SDK. The accompanying bid and the time estimation are tentative, a Más

$20000 USD en 90 días
(63 comentarios)
8.3
neviasoft

Hello , Hope you doing well..... Please communicate with us so we can discuss in detail and also like to brief you how we will work on your project,. ... We are always in comfort in signing NDA before receivi Más

$2500 USD en 30 días
(29 comentarios)
7.0
Shopify

Hello, I want to show you all relevant Demo and Designs which is similar to your project completed previously. To make sure about the requirement set and customizations, I want to discuss this project with you further Más

$2989 USD en 30 días
(11 comentarios)
6.5
HuiYing210

Hello Sir,   As a talented and agile developer, I am confident I can exceed your expectations and complete your project on time and within your budget. So please feel free to message me and discuss further, I can mak Más

$2500 USD en 30 días
(43 comentarios)
6.9
mikeblane

Warm Regards, I am pleased to inform you that your PR matches our expertise who own all the right credentials to execute this job in a very proficient way with a proven track record which shows our dedication towards s Más

$2368 USD en 30 días
(2 comentarios)
5.0
codersarenaa

Hello, I read the description and it is some what like clash of clans. I have some experience with the game so i understand the requirement. Please get back to me on chat and we can discuss the details. Looking forward Más

$3333 USD en 40 días
(1 comentario)
1.6
vyasrohan

Hello there. Thanks for considering our bid. We can provide everything you need to build a war game. Let it be graphics, animations, programming logic, or hosting support for the cloud! We have experience in d Más

$25773 USD en 90 días
(3 comentarios)
1.9