code the logic of two games using matlab

En curso Publicado Jul 14, 2014 Pagado a la entrega
En curso Pagado a la entrega

I have a flow chart for two games: 1- memory game 2- hangman game. (attached)

I need to code only the logic of the games using matlab.

no need to be very professional because it is a student assignment

delivery must be before 15/7 9:00 GMT

Please forget about the previous attachments and consider the following:

1- Hangman game:
You are required to develop this game using a MATLAB m-file. The program should do the following ONLY:
1. Prompts one of the players to enter any English word and store this word as a vector.
2. Displays a number of dashes equal to the number of letters in the word.
3. Prompts the other player(s) to enter a letter
4. Compares this letter to the stored word
5. If the letter is correct, displays the dashes again with the correct letter in its place.
6. If the letter is incorrect, it adds one stick to the hanged man as a tally.
7. Repeats steps 3 to 7 until one of the following two conditions is met:
a) If all the letters are guessed correctly before the hanged man figure is completed, display the statement: “Congratulations! You guessed the word correctly”
b) If the hanged man figure is completed (after 6 steps (sticks)), display the complete hanged man figure and the statement “Game Over”.

2- Memory game
You are required to develop this game using a MATLAB m-file. The program should do the following ONLY:
1. Read 6 images and store each of them in a variable. Images will be provided by your instructor on Moodle
2. Create another set of those images with different variable names. So you will have 12 images at this point
3. Create a variable for the player’s score and have it equal to zero initially
4. Chose an image from the first set and compare it to an image from the second set
5. If the images match:
a. Display a message to the user “Congratulations! You scored a point”
b. Add a point to the players score
c. Delete both images that have been chosen
6. If the images do NOT match:
a. Display a message to the user “No Match! Change player”
b. Do NOT add a point to the player score
c. Keep both images
7. Repeats steps 4 to 7 until all the images have been deleted

Algoritmos Análisis de negocios Mathlab y Mathematica

Nº del proyecto: #6186374

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dpappu131

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mariannedelcu

PhD. Large experience in complex algorithms implementations using Matlab. I will be glad to help you. Please send a message back to establish the details.

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aurasky

Expert in this field with vast experience. Can help u i n this project. If u are interested please let me know. regards

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