Why hiring a graphic designer is vital for your business in 2023
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
I'm looking for a Minecraft Bedrock lifesteal mod compatible with version 1.17. The mod should allow players to steal health on kill. Ideal skills and experience: - Proficiency in Minecraft Bedrock modding - Experience with health mechanics and game modifications - Familiarity with version 1.17 specificities
I want to bring a lightweight horror-puzzle experience to mobile players—something that captures the tension of titles like Poppy Playtime but fits comfortably on a phone with limited storage. My core requirement is a series of timed challenges that keep the pressure high while encouraging clever problem-solving. The game must launch natively on both iOS and Android, share the same content on each platform, and stay within a very small install size. I’m open to a stylised 3-D or 2-D look as long as you can preserve atmosphere and keep the final build lean. Here’s what I need from you: • A complete design and development roadmap, showing how you’ll minimise file size without cutting essential horror elements. • Playable prototypes of the timed-cha...
I have a clear concept for a 2D, retro-style arcade game and now need a developer who can take that idea from an empty folder to a polished, browser-ready release. The entire game must be built in HTML5/JavaScript, ideally with a framework such as Phaser, PixiJS or a comparable engine that keeps the codebase lightweight and easy to extend. Core expectations • Classic arcade feel: think tight controls, simple but addictive loop, pixel-art visuals and chiptune-style audio. • Responsive canvas: the game must resize smoothly across desktop and mobile browsers without distorting graphics. • Performance first: 60 fps on modern devices, minimal loading times, no dependencies that bloat the bundle. • Clean, well-commented code so future tweaks—extra levels, leade...
I’m putting together a cross-platform battle-royale called “Death Day.” The core idea is a month-long season where four-player squads scavenge loot, fortify moving bases, and survive a zone that tightens a little every 24 hours until only one team remains. The look I’m after is bright, stylised and cartoonish, and everything will run on Unreal Engine so we can ship simultaneously to PC, current-gen consoles and mobile. I already have a detailed design brief covering progression loops, loot tiers, traversal gadgets, and the unique base-on-wheels mechanic; what I need now is a development partner who can turn that document into a playable, scalable experience. Key deliverables • A networked vertical slice showcasing one “day” cycle with shrinkin...
I need a comprehensive skill tree for a PC game. The tree should have 22 distinct skill paths, allowing players to upgrade and become stronger. Requirements: - Design a skill tree with 22 unique paths. - Each path should offer diverse and engaging upgrade options. - Ensure the design is balanced and enhances gameplay. Ideal Skills and Experience: - Experience in game design, specifically for PC. - Strong understanding of skill trees and player progression. - Ability to create balanced and engaging game mechanics.
I’m ready to turn a small, casual adventure concept into a playable slice that runs smoothly on both iOS and Android. I’ll provide reference games and a rough design document; what I need from you is a clean, scalable foundation in Unity that I can comfortably expand after delivery. Scope • Build the core loop and three fully playable levels in a realistic art style. • Implement a lightweight progression system so players unlock each level in sequence. • Write well-structured, commented C# scripts with clear namespaces so future features slot in easily. • Set up scenes and prefabs so I can duplicate or reorder content without breaking links or lighting. • Add a single, functional Settings Screen (audio sliders, vibration toggle, quality dropd...
I have already mapped out the full game architecture and gathered the core imagery for an interactive series that expands my novels, “The Detective Lauren Gabriel Mysteries,” into mobile play. Each release challenges users to sift through clues, connect evidence and out-think one another, with nine distinct games and six variations per game planned. Here is what still needs to happen: • Turn my existing architecture into a smooth, mobile-ready build that feels intuitive on phones and tablets. • Preserve the crime-solving focus—every action should reinforce deduction rather than simple point-and-click or hidden-object hunting. • Implement branching paths so choices genuinely redirect the narrative and create replay value across each variation. •...
I need a clean, well-documented C++ solution that modifies game behaviour directly through memory manipulation. The focus is on two features: • Overlay ESP – draw boxes and lines around visible entities and, if possible, include a toggleable FOV circle so I can instantly gauge targeting range. • Smooth Aimbot – read in-game coordinates, adjust aim within a configurable field-of-view, apply smoothing to keep movement natural, and expose sliders or a simple config file for fine-tuning. The code may be external or injected as long as it reliably reads/writes the required memory addresses without crashing the game or triggering common anti-cheat heuristics. Please keep third-party libraries to a minimum; WinAPI, DirectX 9/11, or OpenGL overlays are acceptable. A short...
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I want to convert class 11 and 12th CBSE Physics into an escape room or point and click adventure game.I want someoke with knowledge of physics 11th and 12th cbse who can convert it into point and click adventure games
The goal is to craft a small, cartoony Godot prototype that proves out a logical-puzzle core loop. I will share a short design brief, reference videos, and a few mock-ups; from there the task is to translate the idea into a playable scene that clearly communicates whether the concept is fun and technically sound. The prototype should be organised with a tidy scene-and-node hierarchy so that I can extend or discard pieces without hunting through spaghetti. All logic belongs in well-commented GDScript; keep functions short and naming consistent so future collaborators can step in instantly. Visual polish is deliberately light—simple shapes, bright colours, and snappy transitions are enough to sell the mechanic while keeping scope tight. Deliverables • A single Godot project fo...
I’m ready to acquire an existing or near-complete first-person co-op horror game built around a strong supernatural theme. The closer the project is to Steam-ready, the better. Please provide a playable build (Steam key, direct executable, or similar) and a short gameplay video so I can experience the atmosphere, network stability, and core mechanics firsthand. If you’re still polishing the last features, outline exactly what remains and how long it should take to finish. What will guide my decision: • A clear supernatural narrative that drives tension throughout the campaign • Reliable online co-op for two or more players, with voice or text chat supported • Visuals and audio that already feel launch-worthy • Willingness to transfer full IP or offer...
Хочу додати до свого сервера DayZ набір нових предметів – виключно цивільний одяг. Потрібен повноцінний мод, який: • містить авторські 3D-моделі та текстури кількох типів повсякденного вбрання (куртки, штани, футболки, головні убори тощо); • правильно прописаний у , і trader-файлах, щоб речі з’являлися в лут-таблицях та продавалися у трейдера; • підтримує варіації кольорів і скінів, щоб гравці могли легко розрізняти речі; • не конфліктує з vanilla-контентом і популярними модами (CF, Community Framework); • встановлюється через стандартну структуру @ModFolder та запускається без помилок у RPT. Очікую на: 1. Папку з готовим модом (.pbo, ключ, source-файли). 2. Інструкцію з встановлення та списком налаштувань, які я можу змінювати самостійно. ...
I’m building a classic side-scrolling platformer that layers in light shooter mechanics, all developed inside Construct 3. The look I’m after is pure pixel art—bright, readable sprites that echo 16-bit consoles. Core gameplay elements I need implemented are: • Collectibles that track progress and unlock hidden areas • Enemy encounters with simple but varied AI behaviours • Power-ups that alter movement or shooting for short bursts A tight, responsive control feel is essential, and I’d like at least one short vertical slice (1-2 levels) that shows these systems working together. You’re free to use placeholder graphics while coding; I’ll swap in final art later, so please keep layers and animations organised in the project file (.c...
I'm looking for a skilled developer to help set up and configure an off-road FiveM server. Key tasks include: - Scripting: Develop admin tools like player management, server logs and monitoring, and a ban/kick system. - Server Setup: Configure server settings for optimal performance. - Custom Integration: Add custom vehicles and maps to enhance the off-road experience. Ideal Skills and Experience: - Proficiency in FiveM scripting - Experience with server setup and configuration - Familiarity with integrating custom vehicles and maps - Strong understanding of admin tools development Please provide examples of similar work done.
I’m putting together a new title and need a streamlined Game Design Document that lets investors, artists, and engineers immediately grasp the vision. The document only has to cover two core sections: • Game Overview – a concise but inspiring snapshot of the theme, target audience, platform, genre and unique selling points. • Game Mechanics – an easy-to-read outline of the core loop, controls, win/lose conditions, progression and any special systems, kept at the “basic concepts and rules” level. No deep algorithms or balance spreadsheets are required—clarity and readability come first. Feel free to weave in simple diagrams or tables where they help, but keep the wording lean. I’m happy with Word, Google Docs or similar; just provide m...
I'm looking to create a new first-person shooter game on Roblox, akin to Rivals or Pixel Gun 3D. Key Features: - Weapon Customization: Players can modify their weapons. - Multiplayer Modes: Various game modes for multiple players. - AI Enemies: Incorporate AI foes for dynamic gameplay. Art Style: The game should have a vibrant, engaging cartoonish graphic style. Ideal Skills & Experience: - Proven experience in Roblox game development, especially FPS. - Strong background in 3D modeling and cartoonish art. - Expertise in implementing weapon customization and AI behaviours. - Familiarity with multiplayer game dynamics and server management. I look forward to your creative input and technical expertise! (I can tell if things are AI-generated) PS: You dont have to be good at all...
I already have a Windows host ready and I want to turn it into a fully-featured GTA5M playground that blends serious Roleplay with relaxed Freeroam. The goal is to let players swap seamlessly between earning a living and cutting loose, all on one stable, well-optimized server. Roleplay expectations • Jobs / Careers with clear progression and pay grades • Persistent Housing / Real Estate ownership, including interior access and storage • Player-run businesses that can hire staff, set prices, and generate passive income Freeroam touchpoints • Wide-open exploration without artificial barriers • Deep Weapon Customization so players can tweak load-outs on the fly Custom scripting I’m counting on many bespoke scripts to tie these systems together&mda...
I'm looking for an experienced developer to create a GTA5M server hosted on Windows. The server will feature Roleplay and Freeroam game modes. Key Requirements: - Windows server setup - Roleplay and Freeroam game modes - Custom scripts and assets as needed Ideal Skills and Experience: - Proficiency in Windows server management - Experience with GTA5M server setup and customization - Strong scripting skills for custom game modes and features Please provide examples of previous work and relevant experience.
My Unity-based PC title is already playable, yet it still carries the rough edges left after the previous developer stepped away. I now need a seasoned Unity dev to step in, refine what exists, and push the project over the finish line. Scope of work • Re-skin the entire user interface, covering the main and options menus, every in-game HUD element, and the loading screens. I have fresh mock-ups ready; you’ll translate them into clean, scalable UI prefabs that behave consistently at different resolutions. • Implement a full ranking system—think season-based leaderboards with local and global views, automatic score submission, and basic anti-cheat checks. • Introduce a level progression system that unlocks content, ties into player profiles, and saves remotely. &...
I’ve built the core of my basketball prototype in Unity 3D and now I’m ready to bring the on-court feel to life with realistic dribbling. The focus is exclusively on advanced dribble moves—crossovers, spin moves, and behind-the-back transitions—and I’d like them to chain smoothly so players can string combinations together on the fly. Here’s what I need from you: • A responsive dribble controller written in C# that plugs into my existing player controller. • Quality animations (or placeholders I can swap later) for each move, blended so there’s no foot-sliding or ball warping. • Input handling that feels natural on both keyboard/gamepad, including quick direction changes and move cancels. • Clean, commented code that I ...
I’m planning an action-adventure title for Android where players can genuinely earn money by finishing missions or special challenges. The core loop is simple: explore, clear objectives, and receive a reward that can be cashed out or converted to vouchers—whatever technical route you suggest as most secure and compliant. Key gameplay idea A seamless, open-world map should invite exploration. Hidden paths, dynamic weather, and environmental puzzles will keep players busy between missions, but the primary incentive is that every completed quest credits their wallet. What I need from you • A fully playable Android build (Unity or Godot are fine—propose what suits the scope) • Source code with clean architecture so new levels and events can be slotted in lat...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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